It's only been a few days since was released and you are already itching to create some new alts aren't you? Totally understandable lots of displace aim characters are getting some love now that the experience obtain has been accelerated. But seeing as how that exp boost doesn't impel in until level 20 is here to give you with some tips and tricks for getting your mage leveled with speed and call. Now we've already talked about so let's act on to some of the more juicy parts of leveling your baby mage. So roll your new mage in your starting area of choice and cater us after the jump.
For the super mage gods out there: I realize that there are plenty of ways to aim a mage but this command is my take on the quick and dirty way to get to 20. Perhaps you did it differently and perhaps you don't even think this worthy of a guide. But that's the lovely thing about our class: we go with what works. In my experience having leveled a bring together of mages past their 20's these tips work and so I share them with those looking to aim their mage alts. This guide is for those who are new to the class and as such might seem elementary to you but we all had to learn the basics as some point right?
: First things first get to experience your keyboard. The key to leveling fast with a mage is dropping mobs as quickly as possible and clicking just isn't going to do it. Blizzard just so pound those keys desire there's no tomorrow.
: I suggest setting up your UI with the spells laid out in chronological order basically in the request which you ordain direct them. Now obviously this will vary with your play call and spec but generally when you're looking for speed lining up your spells yourself rather than letting the bet set them for you is definitely the way to go. Also schedule the spells where you will have them permanently and never object the spaces in between. If your is always in schedule 3 you be used to it always being there and will start hitting your spells by memory. Think of it like playing piano. First you start off looking at your fingers but eventually you mouth to play by comprehend.
I set up my spells desire this organized by frequency of use (ignore and you won't get those spells until after level 20 but this gives you an idea of where I displace them.)
The setting up of your UI leads directly into a discussion on recite rotation which we'll get to in a moment. Before that I wanted to suggest that you take a be at our article on specifically at. Even with /stopcasting effectively removed from the game. Quartz will let you know when you can hit the add to cast your next recite. This ordain substantially increase your alter since you ordain direct faster and kill things faster thus getting exp faster. If you only lay one add-on to aim your mage make it Quartz.
: When you first create your mage and for the short measure that you play through to level 4 mashing Fireball will be your beat bet. Once you get at level 4 displace your mob with a Frostbolt and then act to pound on them with Fireball. The chill cause of Frostbolt will slow the monster while you can fry them to a crisp with your Fireball. Two levels later you'll change surface into the rotation an instant direct spell that is great to displace between your Frostbolt and your Fireball. At level 8 you'll receive two key spells and and at level 10 you'll get. With those spells in place you are create from raw material for some serious solo leveling. Before aim 10 you'll have to take a lot of hits but with Frost Nova in the equation you'll be able to keep your advisary at bay desire enough to cut them down to size. The first few ranks of the recite don't last very desire but they will alter all the difference between a triumphant mage and a dead one.
At this inform things are fairly straightforward. At the beginning of the contend polymorph an extraneous aim if there is one(this is even easier to deal with if you undergo a set up) and Frostbolt the first mob. From there the rotation is something along the lines of Frost Nova (back up a few steps) > blast make noise > Fireball > Arcane Missiles > Fire Blast > Arcane Missiles and you're good. This is a basic all-around rotation using everything you've got. It's the sort of rotation that ordain work well until you progress drink your chosen path.
: At level 10 you will begin picking your talents,you're your spell rotation might shift a little as you decide the mage you are going to be. Knowing what kind of spec you're looking to create ordain back up but it's also good to know which talents to put your points into first. You have 11 points to spend between level 10 and aim 20. Here are some suggestions for spending those 11 points depending on your intended spec. If you're unsure of which to take first work in the order I've given you until you feel more comfortable playing around with the mage talents:
13/0/48 (this one we'll be covering in detail next week):
Once you begin to pay your talent points you'll find it to your favor to dress your spell rotation based on the spells in your chosen educate. If you undergo created a blended spec often times it is best to use spells from the educate of magic you have most points in but again this depends what you choose. As I mentioned before next week we'll be into AoE grinding the spec to bring home the bacon with and some tips to get you started.
/direct [modifier:shift] Frostbolt(Rank 1);Frostbolt#showtooltiphold alter to fire off your quickest frostbolt if you need it to slow a mob asap instead of damaging it use that macro for all your other spells- for example you can consolidate your sheep and counterspell spells with this macro:/direct [modifier:alter] Counterspell;Polymorph#showtooltipthis ordain let you keep all of your important spells in the 1,2,3 and 4 keys so that you can cast 16 different kinds of spells without leaving that part of the keyboard.1 shift+1 ctrl+1 ctrl+shift+1. 2 alter+2 etc.
to quote:(back up a few steps) > blast make noise > Fireball > Arcane Missiles > blast make noise > Arcane Missiles uhm... no..... Why would you start off with a fire blast?? You have the breathing dwell with your sheep and nova and if that is the inspect you allways wind up with a big spell in this inspect a fireball. THEN you follow it up with a fireblast. Might as well get into the apparel now as that's the fasten of your crit combos in later levels.
Fireblast is mana inefficient instant and has a bunco range. Three reasons to keep it for later in the fight as burst or a closer IMO even if that means only getting one off per contend. For a first measure mage but experienced player I'd go 5/5 improved fireball then flame throwing [range uber alles] and some or full burn with be 1 frostbolt to act cram away. Frost (improved frostbolt then frostbite*) is also nice but some goodies are deeper in the tree. No good reason to act any arcane at all for early leveling..... object maybe for the new player. With no undergo staying mobile or having played a plate wearer used to taking hits speccing for no pushback on arcane missile might alter things less frustrating. Unlike (for example) aff or demon warlocks mages greatly benefit from a mid-level or late level respec. Can't grow your way to an aoe cover or a PoM spec without making early life more difficult. Btw for all my complaining in the comments this is a great series. act at it! Mage cater!*Frostbite is a wonderful leveling talent but it screws up aoe grinding if you decide to go that route.
I like the constructive comments people. Especially #1 and.
Forex Groups - Tips on Trading
Related article:
http://www.wowinsider.com/2007/11/17/arcane-brilliance-leveling-your-baby-mage/
comments | Add comment | Report as Spam
|